Project Type: Creative Computing

  • MechaMates

    MechaMates

    ‘MechaMates’ is an ecosystem for kids aged 8-12 to create their own robotic pets and immerse in a world of play, storytelling & learning. Through the process of engaging with the immersive challenges, the kids are required to construct, evolve & program their pets (through block-based coding interfaces) to complete the challenges thereby learning fundamentals…

  • Avishkaar

    Avishkaar

    Building a $2 million annual STEM toys business and an edtech tech app with 100,000+ users! What is Avishkaar? Avishkaar is an end-to-end platform for kids to learn and teachers to teach next-gen technology skills like robotics, coding, electronics, IoT, game design & app development. Their platform includes a set of DIY kits, a range…

  • Green Ripples

    Green Ripples

    Try it Now! https://mimicproject.com/code/013d3f30-def0-7614-d7e7-41b3cebb8619 Demo Video

  • Sunrise / Sunset

    Sunrise / Sunset

    Try it Now! https://mimicproject.com/code/9480ec1d-cc1c-d35a-17c3-eff3b917055d Demo Video

  • Come to Mama

    Come to Mama

    Play Now! https://mimicproject.com/code/0b52d5bb-b628-0668-ce0a-0b679ffe79d4 Demo Video

  • For The Greater Good

    For The Greater Good

    Description ‘For the Greater Good’ is a phygital game that aims to teach collaboration to its players. It is a multiplayer game with a single character on screen whose aim is to collect at least 4 out of 5 goals displayed on the screen. The catch is that each of these 5 goals map to…

  • Morph It!

    Morph It!

    Description ‘Morph It!’ is an educational digital game to teach its players about colors and shapes. Each time two shapes get combined the color and form of the shapes gets morphed into a new shape having a new color. Players are supposed to combine different shapes and achieve as many goal shapes as possible within…

  • BrailleBoard

    BrailleBoard

    Designing and developing a computer keyboard for the visually impaired In a course on accessibility and universal design during my undergrad – I got to re-imagine computer keyboards for the blind. The existing design had braille characters printed on existing keys – were non intuitive and relied heavily on the typists muscle memory and accuracy.…