3D Character Modelling | 2017 | Maya

This is my learning outcome from a five week long course I attended in my fourth semester in Srishti.

The course was structured to make us experience the detailed industrial 3D character modelling pipeline, from modelling to sculpting to clothing to hair and finally to painting.

Softwares used : Autodesk Maya, Zbrush, Substance Painter, Marvelous Designer, Xnormal and keyshot.




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